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NeoGraph 0.16.0
A C++20 Graph Agent Engine Library — LangGraph for C++
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JSON → declarative topology parsing and runtime node linking. More...
#include <neograph/api.h>#include <neograph/graph/loader.h>#include <neograph/graph/scheduler.h>#include <neograph/graph/types.h>#include <map>#include <memory>#include <optional>#include <set>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | neograph::graph::ChannelDef |
| Declarative configuration for a single state channel. More... | |
| struct | neograph::graph::CompiledGraph |
| Parsed graph definition, ready for the engine to run. More... | |
| struct | neograph::graph::CompilerDiagnostic |
| One stable, machine-readable compiler finding. More... | |
| struct | neograph::graph::FailureEdge |
| #364: where a node's routable failure goes instead of failing the run. More... | |
| struct | neograph::graph::FailureExit |
| #364: a node whose completion ends the run as failed. More... | |
| class | neograph::graph::GraphCompiler |
| Stateless JSON parser and node-instantiation linker. More... | |
| struct | neograph::graph::NodeRetryPolicySpec |
| #364: one node's retry fields exactly as the author wrote them. More... | |
| struct | neograph::graph::ParseReport |
| Total result of parsing a topology document. More... | |
| struct | neograph::graph::RoundTripReport |
| Total result of translation-validation. More... | |
| struct | neograph::graph::TopologySpec |
| Declarative graph topology with no live node instances or runtime state. More... | |
Variables | |
| constexpr int | neograph::graph::kMinAttemptTimeoutMs = 100 |
| #364 bounds of NodeRetryPolicySpec::attempt_timeout_ms (milliseconds). | |
| constexpr int | neograph::graph::TOPOLOGY_SCHEMA_VERSION = 1 |
| Latest topology schema accepted by GraphCompiler. | |
JSON → declarative topology parsing and runtime node linking.
GraphCompiler first parses JSON into a TopologySpec with no live nodes, then links that topology into a CompiledGraph by invoking node factories. It has no knowledge of runtime threading, checkpointing, or execution and no dependency on GraphEngine.
Why a separate stage: parsing failures surface here cleanly (malformed edge, unknown reducer, missing node type) before any runtime state is constructed, and the resulting CompiledGraph can be inspected or mutated in tests without spinning up the engine.
Definition in file compiler.h.